Quake 4 Demo
For Dragon Warrior Monsters on the Game Boy Color, GameFAQs has 14 FAQs (game guides and walkthroughs). Dragon warrior monsters. About Genre RPG Rating Rated 'E ' for Mild Animated ViolenceSummary Return to the world of Dragon Warrior with DRAGON WARRIOR MONSTERS for Game Boy Color. In this RPG you play Terry, a young man. Dragon Quest Monsters (titled Dragon Warrior Monsters for the US release) is the first game in the Dragon Quest spin-off series, Dragon Quest Monsters. Released for the Nintendo Game Boy Color in 1999, it stars a young Terry from Dragon Quest VI as the hero. Whereas most game in the series focus. Dragon Warrior Monsters is the first video game in the Dragon Quest Monsters series. It was released in Japan by Enix on September 25, 1998, and co-published by Eidos Interactive in Europe and North America in 2000. It was the first Dragon Quest game to be released in Europe.
Share this story.Writeup byLast week Aspyr released the Quake 4 1.2 update which fixed many of the little issues in 1.0 and brings dual core support to Quake 4 for Mac OS X, which is based on the Doom 3 engine (a UB update for that too). Having a shiny new MacBook Pro, I thought I'd pit the Mac version against Quake 4 running in Win XP. There's a lot of talk about the effect of dual booting on Mac gaming so I thought I'd do some benchmarking to see what, if any differences exist now that the Windows and OS X versions are even. Usually the Windows versions of games are a little faster but it used to be hard to guage exactly how much faster since the hardware was never the same. There are numerous factors at work here, not the least of which being that Bootcamp is a beta and the ATI driver clearly needs work.Incidentally, you can use the same serial number that came with the Mac version with the Windows installer of Quake 4 so if you want to try this out, you can borrow a friend's Windows version and set up a smart little one-size-fits-all Quake 4 folder on the Bootcamp FAT32 drive (somehow permissions aren't an issue):Mac-specific files labelled in blue. Copy those from the 1.2 Mac install.All the benchmarks I have run here were from a fully updated Mac OS X install folder in /Applications/ so there is no question about their accuracy.If you want to run these timedemos, Aspyr includes demo files with the 1.2 udpate. Copy the demo folder from the Benchmarking folder to either /Applications/Quake 4/baseq4/ or /Library/Application Support/Quake 4/baseq4/ ( being your home folder) and run the demo from the console (hit tilde or control option tilde if you haven't set 'comallowconsole 1' already):playnettimedemo iddemo001.netdemoIf you can't remember that, just start typing 'play' and hit tab for name completion–the Quake 4 console works much an OS X terminal and once you've typed 'playnettimedemo' and hit tab, it will show you the relavent demo files (keep hitting tab to cycle through them).
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Also, you can hit control-a /-e to to skip to the front / end of the line, much like with bash. Pretty handy. Otherwise, you can load the demo via a key by typing:bind 'F10' playnettimedemo iddemo001.netdemo.
The quotes are needed but I'll cut you some slack and let you use any F-key you like.More.These benchmarks are all using the iddemo001.netdemo and any results are the second run or after to make sure everything is cached. I also did a vidrestart after ruseSMP 1 to be sure, even though it looks like it kicks in automatically, unlike in Quake 3. I had to run these at 800x600 scaled to be fair since the Windows version doens't do 800x500 even with rmode -1 / rcustomwidth 800 / rcustomheight 500 set. Chalk up one for the native Mac version.
But you can overclock the ATI X1600 in Windows XP with so put one up for the sneezing PC guy from The Daily Show. There is a UB port of, but the X1600 is not yet supported. Anyway, on to the actual benchmarks.MacBook Pro 2.0GHz/ATI x1600 256MB/2GB RAM. Mac OS X 10.4.6 (FPS)HighQ 640x480 SMP 037.2HighQ 640x480 SMP 163.55The slightly higher frame rates for the Windows version in 800x600 aren't surprising, but the lower one for 1440x900 is. Considering it's on the same hardware, it's a little baffling because Doom 3 for the Mac never managed to come close to the Windows version for FPS for various reasons. I'm running these with fresh configs and no significant background processes so I really don't know what happened there but it's consistent. Much like with Doom 3, you can get a huge speed boost if you just turn shadows off.
It's a sad trade off since it's a big part of the game but it beats downsampling the Hell out of the textures to gain 3 FPS. On the MBP, the 800x600 HQ SMP 1 score jumps from 33.36 to 54.02 FPS.If you're thinking of trying out Bootcamp and games, the main drawback of Bootcamp (other than having to reboot) is the. It's not really noticeable when doing most tasks in Windows but it is pretty bad when you're playing games and it looks just a bit better than ATI's infamous 16-bit dithering.
I'm not certain that everyone's seeing this problem though, so feedback in the discussion would be appreciated. That said, Quake 4 is very playable on an AGP first-gen dual G5 with 6800 Ultra and it's great on the MacBook in OS X. There are still issues though:. Anti-aliasing doesn’t work, no matter what you do. Can't shoot (left mouse click) while pressing option or command, which is my usual crouch button. Rocket Arena 4 mod doesn't work (it runs fine in Windows):That's a bit of a hard hit for me since Rocket Arena is the only way I'll play a serious online game of Quake 4 raises nerd nose in air. The Rocket Arena 3 mod was fixed to run on the Mac version of Quake 3 so hopefully they can get version 4 running for OS X.
This isn't an issue Aspyr needs to address.The main issue with Quake 4 for Mac is that it requires you have the DVD in the machine to play it. While that may be fine for a single player game, as someone who plays a lot of online Quake, having to put the DVD in my Mac every time I want to play a game online is pretty rough. It wasn't a requirement for Quake 3 and the very effective online database for serial number copy protection should be enough. Since the Windows version doesn't ask for the DVD to play, this is really just punishing the people who paid for the Mac version and I am begging Aspyr to release a fix for this. DVD burners are common enough that this isn't going to be preventing a lot of piracy.Getting more from Quake 4If you want to try really honing your config for a good balance of speed and looks, there is a, or reach for this that you can copy.Copy and paste one of those settings into a plain text file (TextEdit: Format/Make Plain Text and save to /Library/Application Support/Quake 4/baseq4/scriptname.cfg.