Dynasty Warriors Gundam Reborn
.Dynasty Warriors Gundam Reborn, AKA Shin Gundam Musou (真・ガンダム無雙) in Japan, is the fourth installment in the Gundam Musou/Dynasty Warriors Gundam series by Tecmo Koei. The game features over 120 units, as well as new gameplay elements and the return of space battles among other things. The game was released in Japan on December 19, 2013 for Playstation 3 and Playstation Vita while the European version was released in July 27 and the North American version on July 1. Cross-playing and cross-saving between the two versions have also been announced. Unlike previous releases localized, the game does not have a dub track. Contents New featuresWhile the game features the familiar mechanics and gameplay as previous entries, the game has returned to a more realistic graphical style from the first 2 games of the series, as opposed to the cel-shaded one featured in. While the previous style allowed for more units on-screen, the producers felt both it and the gameplay were too flashy, and didn't emphasize upon the full capabilities of all the mobile suit(s) at all.
Space battles have returned through special elevated levels, which will emulate the feel of flying through space, as Mobile Suits and Mobile Armors units move up and down. Combination Attacks are derived from the Partner Strike from the previous game, which is essentially a double SP attack; the first performed by the player and the second by a selected partner. With the expanded roster, players could even call upon the captains to arrive on the battlefield and bombard the area with a barrage, using their battleships for backup, whenever and wherever they're in a big pinch or a totally hopeless situation.
Featuring Mobile Suits and their pilots from over 30 years of Gundam anime and manga, DYNASTY WARRIORS: GUNDAM Reborn lets players engage in a melee. Dynasty Warriors: Gundam Reborn Characters List. Amuro Ray (Costumes: Civilian, Earth Federation pilot, Earth Faderation uniform). Fraw Bow (Costumes: Civilian, Earth Federation uniform). Kai Shiden. Hayato Kobayashi. Sleggar Law. Bright Noa. Urban police legend map.
SP attacks are also handled differently. SP attacks will now drain only one level of the gauge, even though holding down the Circle (O) button will allow for players to execute more powerful SP 2 attacks, (which will cost 2 SP gauges, and only when the Pilot is at Level 30 or above), which are similar to the Combination and Hyper ones shown in the previous games.Also new to the game is the Burst System. By pressing the R2 Button, this allows for certain mobile suits to enter a powered up form, without having to use an SP Attack first. Using SP attacks will fill up the empty Burst Gauge steadily, which will help you in a big pinch. Real bus mechanic workshop 3d model. Also, defeating enemy aces with Normal SP Attacks will recover the Burst Gauge completely. On top of that, gaining a level (as well as picking up a Haro) will recover all gauges completely.
Such aforementioned forms are based on modes and add-ons, such as 00 Raiser's Trans-Am Raiser System, Gundam Mark II with the G-Defenser, as well as both Strike Freedom Gundam and Infinite Justice Gundam's METEOR from the Eternal. This system also affects pilots as well, granting them abilities based on their genetic type; for example, NewTypes causing a slowdown effect around them or returning the Burst Gauges to a set amount after using the Combination Burst, SEED users gaining infinite thrust, and Gundam Meisters having ability boost, etc. You can also have partners to work with you in a Combination Burst, while using SP attacks, which was derived from the partner strike of. Upgrade Plans have been streamlined, simplified, and revised, which will not only allow the player to upgrade statistics like before, but also even power up and change the aspect of certain weapons and attacks as well, such as thicker beam shots and increased beam saber length. You can even merge and customize better system plans, in order to make your Mobile Suits/Mobile Armor become much faster, higher, and stronger. As such, weapons will be treated individually, almost separately from the usual beat 'em up move sets, which allowed these weapons to be used in the first place. For examples, attacks that use a certain weapon will be powered up, such as Strike Freedom's Super DRAGOONS having a much thicker beam and the Turn A's Moonlight Butterfly will last longer.
You could even call your captain of your chosen battleship, in order to lay down a barrage as well.